John Carmack talks about performance tweaks, multiple platform issues, and
-caching that came up in the development of Rage.
+caching that came up in the development of Rage. I found part about static
+analysis at the end particularly enlightening.
[[!template id=youtube v="4zgYG-_ha28"]]
Link: [[QuakeCon 2011 - John Carmack Keynote|http://www.youtube.com/watch?v=4zgYG-_ha28]]
-[[!tag software_engineering game_development id_software]]
+[[!tag software_engineering game_development static_program_analysis id_software]]